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The loadout Demo

GRAVHOUNDS Characters & Utility Abilities

At a glance

Gravhounds share weapons, the MultiTool and core movement. Their traits, stats and utility abilities distinguish them; they are not locked combat classes.

Scroll the table sideways for all columns

Character overview

Gravhound Utility What to know
Selene Fetch A disc-based movement utility. The Demo update allows firing while Fetch is active.
Zane Bark Knocks enemies back; the Demo update also adds a small amount of damage.
Dozer Mark Territory Digs in and plants a proximity mine.
Finn Play Dead Makes Finn invulnerable and increases healing during Play Dead, then traps nearby enemies in a temporal bubble when he gets up.
Luna Zoomies A movement utility described as helping nearby teammates keep up.

Luna appears in the later Demo character-selection screen alongside the four characters named in the original Demo announcement.

You are not choosing a fixed class

All Gravhounds share the core weapon, MultiTool, movement and boost systems. Choosing a character does not assign a permanent miner, builder, tank or healer role.

For co-op, coordinate the work your group needs rather than treating each character as a mandatory class slot. The same character can contribute to resource collection, construction and combat.

Dozer: Mark Territory or Bone Bomb?

The later Demo card calls Dozer’s utility Mark Territory and describes a proximity mine. Bone Bomb is an older Playtest name. Use the ability label in your own game when matching a guide to your version.

Your character and your Mod deck

Character utility and the Mod Deck Builder are different parts of your loadout. The deck controls the Mod pool available from reward pods; it does not turn Gravhounds into fixed classes.

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